![]() ![]() More precisely, it concerns the use of the level editor of a popular off-the-shelf commercial game, Super Mario Maker 2, as a co-design tool with chemical engineers and chemical engineering students. The study is expected to show the efficacy of participatory game design, commercial games and platformers in engineering education.ĪB - This paper describes the setup of a case study to test how to use a platform game for a hands-on learning experience that extends traditional methodologies. Data is collected to identify patterns on how to effectively align chemical engineering content with platform game mechanics with a view towards later creating a custom-made game editor. Participants use the editor to make platform game levels that represent chemical processes. N2 - This paper describes the setup of a case study to test how to use a platform game for a hands-on learning experience that extends traditional methodologies. ![]() T1 - Super Mario Maker 2 as a Tool for Educational Game Design ![]()
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